How can I use technology as the primary mechanism for experiential learning?
- Common in a number of educational fields and are specifically designed to allow for “real-life” training and practice in a low risk environment.
- Flight simulation is a well-known example of this type of immersive technology that relies on sophisticated and expensive hardware and software.
- Health Science departments have adopted computer-enabled mannequins to provide an authentic experience in patient care and the application of knowledge.
Digital game-based learning
- Commonly referred to as serious games, computer-based environments are considered to be a motivating and engaging approach to learning where benefits from direct exploration of ideas and construction of meaning can be realized.
- Programs in economics and business schools make use of computer models that are designed to replicate real world conditions and respond to inputs and decisions made by students.
How can I use technology in support of experiential learning?
- Digital resources should be developed to support and focus the student on the curriculum and learning outcomes that are planned for in the experience.
- Students should be able to access these directions, resources and prompts in context - at the time and place where they are needed.
- Technology provides the student with an ability to record aspects of their experience in a range of media formats.
- Smartphones and other small portable recording devices allow the student to document key elements of their experience.
- Photography, sound and video recording, and note-taking are valuable assets for further analysis and reflection. GPS is another technology well suited for fieldwork.
- Collaboration is an aspect of experiential learning that can be well supported with technology.
- Various forms of instant messaging with faculty or other students can be extremely valuable for time critical questions, concerns or discoveries.
- Other forms of collaboration such as shared online writing spaces support work that is ongoing and less time sensitive.