Definition
Learning is most effective when systems are designed to help learners find, create, and/or repurpose significant content for the value of themselves and others. Technologies that make it easy to generate content in forms that are easy to manipulate or reuse make remixing much easier by:
- Creating places where authors using the tool can share their work with others
- Making it easy to cite the work of others seamlessly and connect directly back to the original work
- Creating file formats that make it easy to share an remix
We give creating and remixing assignments to help our students apply what they have learned and to help them understand its connections to disciplinary work outside of academia.
Example
Breadth of Options (3E)
Below are examples of using learning technologies to encourage students to create or remix. For more examples of using learning technologies under the 3E Framework, see Illustrative examples of using learning technologies with the 3E framework.
Enhance |
Extend |
Empower |
Students create social media posts to tell the story of current events and share them with the instructor and others in the course. |
Students compile their collection of posts into a resource they can all access and share as they choose. |
Students use the research they’ve done around the current events to create a public facing resource explaining how information about the event(s) are described and interpreted on social media. |
More Information
- How Canvas supports remixing and creating
- Learn more about authentic assessment where the assignments students do help others and why to use open educational practices
- Using Canvas Commons to share and find course materials
- View the LTE rubric to see how technologies are evaluated for this principle